Gilon 3010

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Gilon 3010

Shadowrun game in an alternate, homebrew universe.


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KingFisher
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    Post by GameMaster Sat Jul 21, 2018 5:27 pm

    Big hand and big leg? lol.
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    Post by RafV Sun Jul 22, 2018 3:25 am

    Big feet, yep Cool
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    Post by KingFisher Sun Jul 22, 2018 8:09 am

    Great work on the fight guys.
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    Post by KingFisher Sun Jul 22, 2018 11:39 am

    What's the availability of demolition level explosives?
    Just in case we need to bury the fiend under concrete.
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    Post by GameMaster Sun Jul 22, 2018 11:50 am

    KingFisher wrote:What's the availability of demolition level explosives?
    Just in case we need to bury the fiend under concrete.

    Basic commercial level explosives are 8R, which means you need a license to get them, but they are relatively cheap at only 100 nuyen per kg. It does require the demolitions active skill to do effectively though. I am not sure off hand how many kg it would take to bring down everything around him, but I can figure it out if you guys have a way to get it..
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    Post by WuJen Sun Jul 22, 2018 12:21 pm

    It's a thought, but we would have to get it someplace besides the sewer, or municipal workers are just going to dig it right back up.
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    Post by GameMaster Sun Jul 22, 2018 1:04 pm

    In the very least, even without the wood you have the ofuda as well as details on how to make an effective prison for it.
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    Post by winkingchef Sun Jul 22, 2018 1:36 pm

    GameMaster wrote:In the very least, even without the wood you have the ofuda as well as details on how to make an effective prison for it.

    Exactly. This can be done. I had Sato sum up IC.
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    Post by Fuchou 复仇 Sun Jul 22, 2018 2:37 pm

    A trap would be nice...levers and whizzbangs and gizmos... 🤔🤔🤔

    Sent from Topic'it App
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    Post by RafV Sun Jul 22, 2018 5:53 pm

    What's the team think? Should we, after meeting up and reporting to each other, we take the peaches we got to the temple as offering for the kami? If nothing else, just to make up for the drama we caused. Seeing the fight we're up against, it's better to have friends than resentment.
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    Post by Sam Dekker Sun Jul 22, 2018 5:57 pm

    I think that's an in character conversation to have. But, seems like a fine plan to me if Sun (or kingfisher) wants to try to apologize to the temple. We shouldn't need to cut wood from their tree though, since you were successful.
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    Post by WuJen Sun Jul 22, 2018 10:08 pm

    Not to be overly mercenary, but I factually have zero money at this point.  Seems to me like someone would be willing to buy some peaches...
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    Post by GameMaster Sun Jul 22, 2018 10:10 pm

    WuJen wrote:Not to be overly mercenary, but I factually have zero money at this point.  Seems to me like someone would be willing to buy some peaches...

    Hope you didn't drop your return ticket Smile
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    Post by WuJen Sun Jul 22, 2018 10:23 pm

    No doubt.
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    Post by Sam Dekker Sun Jul 22, 2018 10:25 pm

    Haha. I'm equally okay with trying to hock the peaches. But I still maintain this should be an in character conversation.
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    Post by WuJen Sun Jul 22, 2018 11:11 pm

    I take it that by the time we get back the two timelines are synched back up in Jumping to Conclusions?
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    Post by GameMaster Sun Jul 22, 2018 11:35 pm

    Yeap. You are at the same time there, conference calling from wherever. I realize you probably wouldn't call Sato, so assuming he is eavesdropping over someone's shoulder until someone near him introduces him and patches him into the call
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    Post by Torpor Sun Jul 22, 2018 11:42 pm

    Will Armorer skill allow me too make melee weapons as well as guns and armor?
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    Post by GameMaster Sun Jul 22, 2018 11:54 pm

    Torpor wrote:Will Armorer skill allow me too make melee weapons as well as guns and armor?  

    Yep
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    Post by Torpor Mon Jul 23, 2018 12:01 am

    Roughly how much wood do we have? 2 melee weapons worth plus 4 or so ammo samples. Or more like tip three melee weapons plus ammo.
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    Post by GameMaster Mon Jul 23, 2018 12:41 am

    You have the small sticks that might work on a crossbow or something. The wood you just cut is enough for 2 sturdy stakes with some castoffs for bullets. How many depends on your roll
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    Post by KingFisher Tue Jul 24, 2018 9:10 am

    How many kgs weight can a spirit lift?
    Just working out how much explosives could be made into a suicide vest and carried by a spirit.
    Put a three second timer on it. Get the spirit to trigger the vest and return to the Astral. It's gotta make a big boom and Bury the thing under debris.
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    Post by RafV Tue Jul 24, 2018 9:12 am

    PRO TIP: Don't use a fire spirit for that!
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    Post by KingFisher Tue Jul 24, 2018 9:14 am

    Looks like 15 kgs per strength point so probably a max of 30 kgs. 20kgs of demolition explosives should make for a healthy bang.

    LIFTING/CARRYING (BOD + STR) The baseline for lifting weight is 15 kilograms per point of Strength. Anything more than that requires a Strength + Body Test. Each hit increases the max weight lifted by 15 kilograms. Lifting weight above your head, as with a clean & jerk, is more dif cult. The baseline for lifting weight above the head is 5 kilograms per point Strength. Each hit on the Lifting Test increases the max- imum weight you can lift by 5 kilograms. Carrying weight is signi cantly different than lifting weight. Characters can carry Strength x 10 kilograms in gear without effort. Additional weight requires a Lifting Test. Each hit increases the maximum by 10 kilograms. For more details on carrying gear, see Carrying Gear, p. 420.

    Crikey so 10 times strength to carry.
    Or 20 kgs exactly then.
    Hmm now to get a short fuse trigger to make it go boom.


    Last edited by KingFisher on Tue Jul 24, 2018 9:17 am; edited 1 time in total
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    Post by WuJen Tue Jul 24, 2018 9:15 am

    If we wanted to go that route, the answer is more than enough. That force 5 Earth elemental I summoned has a STR of 9 when materialized.

    However, if it's in the sewers it would just get dug up by municipal workers when they made repairs.

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