+4
GameMaster
KingFisher
Fuchou 复仇
Sam Dekker
8 posters
OOC questions
GameMaster- Admin
- Posts : 4313
Join date : 2018-04-30
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- Post n°176
Re: OOC questions
Big hand and big leg? lol.
RafV- Posts : 912
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- Post n°177
Re: OOC questions
Big feet, yep
KingFisher- Posts : 129
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- Post n°178
Re: OOC questions
Great work on the fight guys.
KingFisher- Posts : 129
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- Post n°179
Re: OOC questions
What's the availability of demolition level explosives?
Just in case we need to bury the fiend under concrete.
Just in case we need to bury the fiend under concrete.
GameMaster- Admin
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- Post n°180
Re: OOC questions
KingFisher wrote:What's the availability of demolition level explosives?
Just in case we need to bury the fiend under concrete.
Basic commercial level explosives are 8R, which means you need a license to get them, but they are relatively cheap at only 100 nuyen per kg. It does require the demolitions active skill to do effectively though. I am not sure off hand how many kg it would take to bring down everything around him, but I can figure it out if you guys have a way to get it..
WuJen- Posts : 1265
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- Post n°181
Re: OOC questions
It's a thought, but we would have to get it someplace besides the sewer, or municipal workers are just going to dig it right back up.
GameMaster- Admin
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- Post n°182
Re: OOC questions
In the very least, even without the wood you have the ofuda as well as details on how to make an effective prison for it.
winkingchef- Posts : 502
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- Post n°183
Re: OOC questions
GameMaster wrote:In the very least, even without the wood you have the ofuda as well as details on how to make an effective prison for it.
Exactly. This can be done. I had Sato sum up IC.
Fuchou 复仇- Posts : 741
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- Post n°184
Re: OOC questions
A trap would be nice...levers and whizzbangs and gizmos...
Sent from Topic'it App
Sent from Topic'it App
RafV- Posts : 912
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Name/Alias: Sun Dashou
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- Post n°185
Re: OOC questions
What's the team think? Should we, after meeting up and reporting to each other, we take the peaches we got to the temple as offering for the kami? If nothing else, just to make up for the drama we caused. Seeing the fight we're up against, it's better to have friends than resentment.
Sam Dekker- Posts : 1520
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- Post n°186
Re: OOC questions
I think that's an in character conversation to have. But, seems like a fine plan to me if Sun (or kingfisher) wants to try to apologize to the temple. We shouldn't need to cut wood from their tree though, since you were successful.
WuJen- Posts : 1265
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Name/Alias: Masaru Ryotosuma(WuJen)
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- Post n°187
Re: OOC questions
Not to be overly mercenary, but I factually have zero money at this point. Seems to me like someone would be willing to buy some peaches...
GameMaster- Admin
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- Post n°188
Re: OOC questions
WuJen wrote:Not to be overly mercenary, but I factually have zero money at this point. Seems to me like someone would be willing to buy some peaches...
Hope you didn't drop your return ticket
WuJen- Posts : 1265
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- Post n°189
Re: OOC questions
No doubt.
Sam Dekker- Posts : 1520
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- Post n°190
Re: OOC questions
Haha. I'm equally okay with trying to hock the peaches. But I still maintain this should be an in character conversation.
WuJen- Posts : 1265
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- Post n°191
Re: OOC questions
I take it that by the time we get back the two timelines are synched back up in Jumping to Conclusions?
GameMaster- Admin
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- Post n°192
Re: OOC questions
Yeap. You are at the same time there, conference calling from wherever. I realize you probably wouldn't call Sato, so assuming he is eavesdropping over someone's shoulder until someone near him introduces him and patches him into the call
Torpor- Posts : 566
Join date : 2018-07-07
Age : 34
Location : Right behind you -->
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- Post n°193
Re: OOC questions
Will Armorer skill allow me too make melee weapons as well as guns and armor?
GameMaster- Admin
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- Post n°194
Re: OOC questions
Torpor wrote:Will Armorer skill allow me too make melee weapons as well as guns and armor?
Yep
Torpor- Posts : 566
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- Post n°195
Re: OOC questions
Roughly how much wood do we have? 2 melee weapons worth plus 4 or so ammo samples. Or more like tip three melee weapons plus ammo.
GameMaster- Admin
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Join date : 2018-04-30
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Name/Alias: Tester "Blankman" Runner
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- Post n°196
Re: OOC questions
You have the small sticks that might work on a crossbow or something. The wood you just cut is enough for 2 sturdy stakes with some castoffs for bullets. How many depends on your roll
KingFisher- Posts : 129
Join date : 2018-05-04
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Name/Alias: KingFisher
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- Post n°197
Re: OOC questions
How many kgs weight can a spirit lift?
Just working out how much explosives could be made into a suicide vest and carried by a spirit.
Put a three second timer on it. Get the spirit to trigger the vest and return to the Astral. It's gotta make a big boom and Bury the thing under debris.
Just working out how much explosives could be made into a suicide vest and carried by a spirit.
Put a three second timer on it. Get the spirit to trigger the vest and return to the Astral. It's gotta make a big boom and Bury the thing under debris.
RafV- Posts : 912
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- Post n°198
Re: OOC questions
PRO TIP: Don't use a fire spirit for that!
KingFisher- Posts : 129
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- Post n°199
Re: OOC questions
Looks like 15 kgs per strength point so probably a max of 30 kgs. 20kgs of demolition explosives should make for a healthy bang.
LIFTING/CARRYING (BOD + STR) The baseline for lifting weight is 15 kilograms per point of Strength. Anything more than that requires a Strength + Body Test. Each hit increases the max weight lifted by 15 kilograms. Lifting weight above your head, as with a clean & jerk, is more dif cult. The baseline for lifting weight above the head is 5 kilograms per point Strength. Each hit on the Lifting Test increases the max- imum weight you can lift by 5 kilograms. Carrying weight is signi cantly different than lifting weight. Characters can carry Strength x 10 kilograms in gear without effort. Additional weight requires a Lifting Test. Each hit increases the maximum by 10 kilograms. For more details on carrying gear, see Carrying Gear, p. 420.
Crikey so 10 times strength to carry.
Or 20 kgs exactly then.
Hmm now to get a short fuse trigger to make it go boom.
LIFTING/CARRYING (BOD + STR) The baseline for lifting weight is 15 kilograms per point of Strength. Anything more than that requires a Strength + Body Test. Each hit increases the max weight lifted by 15 kilograms. Lifting weight above your head, as with a clean & jerk, is more dif cult. The baseline for lifting weight above the head is 5 kilograms per point Strength. Each hit on the Lifting Test increases the max- imum weight you can lift by 5 kilograms. Carrying weight is signi cantly different than lifting weight. Characters can carry Strength x 10 kilograms in gear without effort. Additional weight requires a Lifting Test. Each hit increases the maximum by 10 kilograms. For more details on carrying gear, see Carrying Gear, p. 420.
Crikey so 10 times strength to carry.
Or 20 kgs exactly then.
Hmm now to get a short fuse trigger to make it go boom.
Last edited by KingFisher on Tue Jul 24, 2018 9:17 am; edited 1 time in total
WuJen- Posts : 1265
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- Post n°200
Re: OOC questions
If we wanted to go that route, the answer is more than enough. That force 5 Earth elemental I summoned has a STR of 9 when materialized.
However, if it's in the sewers it would just get dug up by municipal workers when they made repairs.
However, if it's in the sewers it would just get dug up by municipal workers when they made repairs.
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