Gilon 3010

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Gilon 3010

Shadowrun game in an alternate, homebrew universe.


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Sam Dekker
winkingchef
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    3B - One flew over the cuckoo hut

    Valacan
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    Post by Valacan Fri Jan 18, 2019 11:06 pm

    I'm going to look for Draconic Lysozyme and the Tenofovir Disoproxil Fumarate
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    Post by GameMaster Fri Jan 18, 2019 11:30 pm

    ((make a check for the Draconic Lysozyme))

    As a doctor who has probably treated his share of soldiers who don't know when to keep their pants on, Ichigo easily recognizes Tenofovir Disoproxil Fumarate as one of a cocktail of drugs used to treat the immunosuppressive effects of HIV. It is also used in treating chronic cases of Hepatitis B. It is not something that is particularly difficult to get one's hands on with a prescription though. He doubts he will find anything like that among the alchemy reagents here.
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    Post by Valacan Sun Jan 20, 2019 8:06 pm

    Alchemy 3 logic 3 Valacan carried out 6 launched of one d6 :
    3B - One flew over the cuckoo hut - Page 13 3 , 3B - One flew over the cuckoo hut - Page 13 6 , 3B - One flew over the cuckoo hut - Page 13 2 , 3B - One flew over the cuckoo hut - Page 13 2 , 3B - One flew over the cuckoo hut - Page 13 2 , 3B - One flew over the cuckoo hut - Page 13 3
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    Post by GameMaster Sun Jan 20, 2019 9:04 pm

    Ichigo recognizes lysozyme as an enzyme typically found in tears and egg whites that attacks bacteria. Draconic lysozyme is apparently the tears or egg white belonging to a dragon. He finds nothing fitting that description, which is of little surprise.

    Meanwhile, Ichigo has been searching through these alchemy reagents for the better part of about a half hour and Sam has not been seen in that time. This is unusual as he has never been missing for more than a couple minutes while he was wandering on his own before.
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    Post by Valacan Sun Jan 20, 2019 10:06 pm

    Ok ichigo will try to find the Lamivudine, Efavirenz,& the distilled mana. About five minutes into this search ichigo will tyrn and say..."Hey guys have anyone heard from sam?"
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    Post by GameMaster Sun Jan 20, 2019 11:33 pm

    Five minutes pass. Sam is still missing.
    RafV
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    Post by RafV Mon Jan 21, 2019 3:00 am

    Sun stops humming the intro tune to the trid series "Of Mountains and Seas" and looks around. "Now that you mention it... Where is he? Anyone seen which door and room he went into?"
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    Post by GameMaster Wed Jan 23, 2019 10:06 pm

    Krista says, "The last I saw, he closed the door behind him going into that weird chess room," as she points to one of the doors in the dining room.

    You currently have people standing in the doorways linking up the alchemy lab to the kitchen to the dining room.
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    Post by RafV Thu Jan 24, 2019 1:52 am

    Sun jogs towards the dining room door. Opening it, he pauses. "You guys gonna wait here or join to check on Sam?"
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    Post by WuJen Thu Jan 24, 2019 4:52 am

    " I think we should be staying together. Let's see if we can find him."
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    Post by Valacan Thu Jan 24, 2019 7:35 am

    Ichigo will join the rest "I'm coming too just give me a sec"
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    Post by GameMaster Thu Jan 24, 2019 12:28 pm

    The door Sun takes opens to a room that is filled with black and white checker tiles lining the walls, floor, ceiling and even the four doors. At the center of the room is a table and chair, upon which is a chess board and a few chess pieces.
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    Post by RafV Thu Jan 24, 2019 12:57 pm

    Sun goes to check each door, opening and closing it til he sees Sam.
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    Post by GameMaster Thu Jan 24, 2019 5:54 pm

    Once everyone is in the chess room, Sun opens the various doors multiple times. He notices that 3 of the 4 doors don't actually shift, but instead keep leading to the same rooms like a normal door. One is a library, another is a room full of chairs and the last one is the weighting room with the scales. None of which contain Sam. The only shifting door is the one you all came in through. It leads back to the kitchen on the first try, the second leads to a room full of heads in jars. Sun is about to close the door on that room when he hears Sam calling out, though he is nowhere to be seen.

    A dull green glow illuminates this room. The source of the glow are thousands of jars filled with green goo. At the center of most of which are pickled, severed heads. Some of them are wrapped in bandages, similar to a mummy, though most are just plain, floating there with nothing to do. Obviously the remains of past guests who failed to show the mistress of the house proper respect. As you move inside, it appears that Sam's voice is coming from one of the jars, his head currently severed and floating in goo, but apparently still alive.

    A goblin in a maid uniform is currently dusting the various jars with a large feather duster. He doesn't seem to care about you as he goes about his business. This room has four doors.
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    Post by WuJen Thu Jan 24, 2019 5:56 pm

    "Sam? I hope that doesn't hurt. What's the deal with this room?"
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    Post by Valacan Thu Jan 24, 2019 8:49 pm

    "Dang it sam what did you get yourself in to?!!"
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    Post by RafV Fri Jan 25, 2019 6:11 am

    Sun picks the jar up and looks it over. He checks to see if there are air holes somewhere, so Sam can breath.
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    Post by Sam Dekker Fri Jan 25, 2019 10:31 am

    "No, it doesn't hurt," Sam says. "But I think I set off a magic trap by touching one of the other jars and got stuck in here. Baba Yaga took the rest of my body and said she was going to deep fry it! We need to get out of here before she gets back!"
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    Post by GameMaster Fri Jan 25, 2019 10:33 am

    The jar appears to be completely sealed, like a mayonnaise jar the size of a head. Of course, given that he is just a head floating in goo, breathing does not appear to be an issue for him. As soon as Sun disturbs the jar, the goblin who was dusting freaks out and says, "Put that down! Carefully! The last person who picked up jars in here is in a jar too!"

    The other heads in other jars all rouse and soon the room is a din of noise as they all try to speak at once. A couple dozen or so of the heads appear to be elven and they all shout in elvish though their jumble of various things at once make it hard to understand what any given one is saying. About the same number appear to be human and goblins who speak in a variety of languages. A handful of the heads stick out as unusual (compared to the others).

    Two of the heads belong to dragons, one green and one bronze, both of whom appear to be bickering with one another in Draconic while at the same time apparently trying to convince your group on some course of action that they disagree with each other on.

    A demon does not speak, but you seem to hear its thoughts in your mind whenever you are within a few feet of its jar. The thoughts are crazy, jumbled and largely incoherent, but you get the general idea that it wants to be released.

    One head appears to be a gnome who is frantically speaking in Western Common. He has a ridiculously over-sized top hat, like something you would expect a stage performing magician to wear. His jar is proportionally taller to allow for space for the hat. Next to him is a frog. It is not a head though. It's just an entire frog in a jar and the jar is not filled with goo like the others, but it is otherwise just a frog. It bounces around and croaks loudly with the others. As it is the only one with limbs and the capability to do so, it frantically slams against the jar.  

    There are also a pair of humans who stick out because one is a Desian woman that you can actually understand and another is wearing some kind of old metal helmet, like something out of a Dunthranian fantasy trid. The helmeted guy is speaking in Western common though.

    The last three are a curiously silent elf, a woman with snake for hair, and a creature that looks like a cyclopean head with several tentacles with eyes on the ends of them. These three are actually quite calm, as though they are perfectly fine where they are. The eye creature in particular can't stop laughing.
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    Post by WuJen Fri Jan 25, 2019 11:03 am

    "I can't even imagine what is keeping you alive in there. I wonder if we can get your body back? Which jar did you touch to set off the trap? Most of this stuff has been a puzzle, perhaps there's something that we can do."
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    Post by RafV Fri Jan 25, 2019 12:50 pm

    Sun remembers that during his time as a doorstop, he strained his ears to hear what the goblin in the other room was saying about beholders. He walks over to the jar holding the beheaded beholder head, making sure he can reach the Medusa jar instantly if the need ever arises. Before attempting to lift it, he motions for anyone else to get near, in case an extra pair of hands or two is needed.
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    Post by GameMaster Fri Jan 25, 2019 1:26 pm

    Sun being the beefy man that he is, manages to lift the much larger beholder jar to reveal a recess beneath. Within the recess is a gold circlet, but the weight of the jar is far too heavy for him to reach it while holding it up.
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    Post by RafV Fri Jan 25, 2019 1:43 pm

    Sun carefully puts the beholder jar on the floor, then grabs the circlet. Twirling it above his head, he hums a tune that goes kinda like: "Tada da daaaaaa" and puts it on. He then puts the beholder jar back and moves on to throw his jacket over the Medusa jar.
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    Post by Valacan Fri Jan 25, 2019 3:09 pm

    Ichigo says"oh my God were all gonna die!" Then walks to hold the door open.
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    Post by GameMaster Fri Jan 25, 2019 3:54 pm

    The goblin is freaking out as Sun moves the jar about. "Put it back!" he cries, "Put the jar back before she notices!" He relaxes noticeably when the jar is returned to its place. There is still a din of voices coming from all the other heads around you.

    The circlet glows briefly as it settles on Sun's head. There is no further effect, but he looks like a pretty pretty dwarven princess now.

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