Well, it would be consistent, yes, but since you have to actually find your body to return to it, being astrally unconscious would also mean you are stuck on the astral plane.
Core Book P314 wrote:When a magician is astrally projecting, her mind has stepped out for the moment. Mental detection and manipulation spells targeting the physical body of an astrally projecting mage simply do not work, although other spells do. Although if you really want to mess up a magician without killing her, you can move her body away from where she left it.
Magicians hate playing hide and seek with their own body. If someone moves your body away from where you expected it to be, you’ll have to search for it. If that happens, make an Assensing + Intuition [Astral] (1 hour) Extended Test. The threshold should be determined by the gamemaster based on how far your body was moved and how well it was hidden.
Personally I think that makes projecting more dangerous than I really want to make it because with your mage unconscious, you can at least grab his body and GTFO. But with his astral form off being unconscious in the astral plane, you leave and not only does he have to go looking for his body when he wakes up because you ran off with it, but he can be killed off while there as well. And since there is no way to be forced back to your body, its not like a friendly mage can rescue you either.
Then there is the issue of if he doesn't wake up before his time on the Astral plane is up as well. Normally it wouldn't be an issue since you would likely recover from at least enough stun to be conscious within an hour, but if you have been projecting for an extended period of time before that and/or you have to go searching for your body on top of that you'll most certainly die while unconscious.
I know I have definitely read somewhere about astral forms surviving past the deaths of their bodies (at least as long as the astral form can survive separated from it), though I can't remember where or what book/edition. So, it makes sense for me to allow you to still function. Obviously if you are there casting and taking drain, that drain is going to be still damaging your body and since your stun track is full, it will be coming in as physical damage so you could end up casting yourself to death. And the wound modifiers would definitely be making most actions difficult. But at least you can fly about and warn the others about stuff or get back to your body to recover.
How about we split the difference and say you can maintain consciousness on a flat charisma+willpower(4) check each time you take damage past your normal damage monitor? That way you can be knocked out, but there is a small chance for a strong willed (and/or lucky) person to survive past their bodies on the astral plane or get back to their body to recover.
At least stim patches no longer mess up your magic in 5e, so I suppose there is that.