Welcome to the shadows.
Hope you're ready to join in, we'd love to have you with us on this one.
What I was aiming for, was a shaolin monk style character, as great at actual martial arts as Bruce Lee was, with added tankiness. He'd want to become a Wuxia-style hero, so I was thinking of having him get become astrally active and gaining a mentor spirit in the long run, but those are things for Sun to grow to.winkingchef wrote:I have played for a while (20+ years on and off?) and know 5E well.
Feel free to send me a description of what you want to do and I’m happy to provide advice and feedback.
My general tips :
(0) Understand that SR is not D&D. It is about working together but player choices have much more to do with the outcome than dice rolling.
(1) specialize, don’t generalize : focus on a few complimentary skills that go off of one or at most two attributes. Trying to do too much means you end up doing nothing super well. Main roles are Combat, Magical support, Mateix support, Rigging, infiltrator (social or sneaky) and of course, Face.
Pick one to be great at and a second to be good at.
(2) Combat characters should max agility (if you don’t hit, you can’t do damage)
(3) Combat characters should try for 2-3 initiative passes minimum.
(4) Edge can cover for a lot of flaws
Basic Chargen advice from the founder of the biggest online SR community : https://docs.google.com/document/d/1pNZTfFJPUUxXUzd1sq58_fzC13gmjQnr8H68eTwJMlk
For the more Math Inclined here’s a bit more of a breakdown: https://forums.shadowruntabletop.com/index.php?topic=25864.0
Not once. It has a number of uses equal to it's rating. But once you use it, instead of replacing the whole medkit (which is rating x 250 nuyen) you refill the supplies (which is just 100 nuyen). Note that rating 4+ medkits are big, bulky, cooler-sized boxes while lower rating ones are little things you can slip in your pocket.1. Is a medkit gone after using it once? Cause in the Nintendo and Sega games, they're single use.
If you aren't in a pressured situation, you can purchase successes instead of rolling. It's kind of like the take 10 rule in D&D. You get 1 hit for every multiple of 4 you would have rolled. So if your dice pool was 9, you could buy 2 hits. It's slightly less than average, but sometimes you don't want to risk shitty luck on something that should be simple.2. How does the "multiples of 4" work?
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