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Shadowrun game in an alternate, homebrew universe.


    Satou (haunted spirit hunter)

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    winkingchef

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    Satou (haunted spirit hunter)

    Post by winkingchef on Sat Jul 14, 2018 2:54 pm

    INTRODUCTION:
    The first rays of the rising sun swept over Mount Nehongoa, streaking the sky with a kaleidoscope of reds, oranges and purples.  The opulent buildings near the summit of the mountain were the first to be illuminated by its rays - even the sun gave the upper crust early access to it's blessings.  

    The rooftop penthouse was the finest suite in the hotel and its panoramic windows perfectly framed the sunrise in all its glory.

    The man known as Sato stirred from slumber.  His face was lined and worn, augmenting rather than decreasing it's handsome charm.  The luxurious sheets only partially covered his body, showing enough exposed skin to get a glimpse of his extensive irezumi tattoos...spiritual dogs wound around the wiry muscle of his arms and chest and the visage of a snarling dog dominated his well-muscled back.  

    Suddenly Sato noticed that he wasn't alone.  An unfamiliar female form slept soundly next to him, the thin sheets hugging the sensuous curve of her back.  He quickly pushed himself up to a sitting position and glanced around the bed...worriedly looking for signs of something.  After a moment of worry, he cautiously reached out and felt her neck for a pulse.  A few heartbeats later, relief flooded his face and he pushed himself silently out of the bed.  

    He quickly emptied his rice cooker of the the last of the rich brown rice he loved so much and loaded a new batch, cracking an egg on top of it.  An hour from now, it would make a great breakfast for his houseguest.  The lack of a note would probably be sufficient to tell her his intentions.  

    He quickly dressed in form-hugging dark colored clothing and pulled on a well-worn leather bomber jacket.  The empty wakazashi scabbard traversed his back, more a fashion nod to pilots of a long-forgotten war than an intentionally functional accessory.  He pushed the elevator button in the penthouse and the doors silently opened and closed, the extensive security deactivating after detecting his SIN and chemical signature.  

    As he traversed the lobby, he could feel every member of the staff eyeing him.  The Shinto priests whom the Yakuza had handsomely paid to assense him had instructed the Yakuza that the inugami's powers of prosperity would only function if he felt at home in the hotel.  Thus, against the better judgment of the management, Sato was allowed to arrive and leave as he wished, but it was a common gossip topic amongst the staff how a simple bartender was treated so well...or why surrounded by all this luxury, the handsome young man bore such a tragic expression.  

    (Of course, the Yakuza who ran the extraordinarily successful casino in the hotel's basement knew...but why would they reveal the card up their sleeve and risk their lucky charm disappearing?)

    BACKSTORY :
    The man who calls himself "Sato" was born the eldest son of a successful merchant in the far-flung Desu isle of Makoto.  He was a charming, handsome, quick-witted, good-hearted boy, but always felt overlooked by his father in favor of his younger brother (who was better at school, but worse at nearly everything else).  When he came of age, "Sato" had a bitter argument with his father where he confronted him about the slight...and his father told him why.

    The merchant did indeed work hard, but the real source of his family's multi-generational wealth was a closely-held family secret.  Many generations ago, his ancestor had created a twisted spirit called an Inugami, an overenthusiastic perversion of the traditional guardian dog spirit which brought great prosperity, but also was overprotective and harmful to anyone outside the family.  Sworn to secrecy, the Shinto priests who consulted with the family said the spirit traditionally favored the eldest son and they recommended that the family exile him in the vain hope that the Inugami would leave with him.  
     
    It was now time for "Sato" to do his duty to his family and leave.  
     
    "Sato" seethed with rage at the injustice of it all, but he felt honor-bound to put the family ahead of his needs.  He packed up a small backpack and set out for the great city of Mingmei.  If he were to be cast out, he would prove everyone wrong and make it in the big city, even without their help.  

    When he arrived in Mingmei, he quickly started hustling for jobs but faced stiff competition from the endless masses of feral youth cast out from society.  His natural charm and youth helped him get a leg up and he quickly was running errands for the Yakuza, often traversing the rooftops to avoid the gangs who tried to rob the couriers.

    He met and fell for a young woman who was a courtesan in one of the Yakuza's high end casinos.  Fortunately for him, the love was mutual and even more fortunately, she helped him get a job tending the bar at the casino when someone called out sick.  Sato quickly felt comfortable there, the sheen of sophistication and the hustle and bustle of the casino appealed to him.  

    On his third day, something odd happened.  As usual, the dried-up old auntie who ran the casino sat at the end of the bar, watching everyone like a hawk with a scowl on her face.  However, tonight everything seemed brighter and more exciting and the customers' purses became looser than normal.  The money flowed in and for the first time in as long as anyone could remember, Auntie Akane was smiling.  
     
    It wasn't just a lucky day either - the phenomenon continued for 4 days.  Auntie Akane joked with him that he was her "lucky charm" and several Kobun (senior bosses) came by to compliment Akane on the extraordinary string of good fortune for the family.  

    All this lasted until the regular bartender returned and Sato was sent back to schlepping packages around the city.  The moment he left the casino plunged back into mediocrity.  Desperate to keep the attention of her superiors, Akane tracked down Sato...and brought a Shinto priest with her.  

    Lo and behold, after countless generations, for the first time ever the Inugami had followed the eldest son into exile.  

    The Yakuza were eager to benefit from the fortune the Inugami brought them.  They invited Sato into their family and made the penthouse suite at the hotel his home.  The priest had warned them that he needed to feel at home for the spirit to work it's magic - they could not imprison him and benefit from the spirit's powers, so they built a gilded cage instead.  He was showered with every luxury and the only condition was that he work half-time at the casino every week.  

    However, this great fortune had terrible cost.  One morning, Sato awoke covered in blood-stained sheets lying next to the cold, motionless form of his one true love.  The Inugami had proven to be a feral dog after all and that day, Sato swore to put it down.

    From then on, Auntie Akane asked the casino's bouncers to lock the penthouse door at night.

    A gilded cage indeed.
     
    MECHANICS :
    Sato is an adept haunted by his Inugami mentor spirit.  While the spirit gives him powers (and wealth!) it also is not fully under his control.  It can possess him and it occasionally does without his permission (or control).  He is intended to be an infiltrator and martial artist with some social skills (augmented by edge).  I intend to build him to take Master of 9 Chakras after his first initiation.

    (see my Runner Dossier for mechanics here : http://gilon3010.forumotion.com/rpg_sheet_edit.forum?tid=0e174657d71a7ec28dd66335ebbfa3cf

    QUESTIONS:
    (1) Any comments or advice on the build would be very welcome - I mostly play a decker in my home campaign so this is a big departure for me
    (2) What sort of Yakuza gang is appropriate for his background?  
    (3) The Inugami Mentor spirit seems to grant conjuring to me even if I'm a physadept?  I assume I need to spend skill points on it as regular?


    Last edited by winkingchef on Sun Jul 15, 2018 9:26 pm; edited 2 times in total
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    Re: Satou (haunted spirit hunter)

    Post by GameMaster on Sat Jul 14, 2018 4:34 pm

    Regarding your questions:

    1) Well, without knowing your priorities and karma expenditures, I can't really tell if it is all done properly, but your point total seems a little high (correct me if I am wrong). I count 28 plus 3 specializations which puts you in A priority for skills and some karma spending besides that. Your edge and magic are 5 and 6 respectively, which means you probably had C for race and B for magic. Then I see 24 points of attributes, which would be an A priority there. I will guess E was for resources since you don't own much. That would put you with no D and 2 A's among your priorities.
    Beyond that, gear wise I would pick up a commlink, since who goes anywhere without their phone? Also if you don't have a SIN of your own, you should probably pick up a fake one since damn near anything you want to do that isn't criminal in nature likely requires your SIN.
    I also don't see languages listed anywhere. The local language is Desian Common, so you get that for free (assuming you aren't a foreigner). You have a total of 14 knowledge points to spend, and I only see 13 points worth of knowledge skills on the sheet, so I don't know if you intended to use the other 1 on another language or what.
    (I know the sheet is a little clunky, sorry about that)

    2) Judging by your contacts, I would assume you are effectively in the Yamaguchi clan, though you could easily be Sumiyoshi instead. Those are the two big ones in the city. Sumiyoshi is more into gambling than Yamaguchi, but Yamaguchi is bigger and has more adepts in their employ, so even chance of either.

    3) It lets you specifically conjure inugami (not other spirits), but yes you need to purchase conjuring as normal to make use of the ability.  Note that since you are already effectively specialized with inugami (since that is all you can conjure), you can't further specialize that way as an adept. You can however specialize in summoning, binding or banishing if you want a specialization.

    Beyond all that, for your bio, I grant you the following:
    Rank 1 to whatever Yakuza clan you decide to stick with. While you aren't officially a Yakuza member (unless you want to be, in which case you can replace this with Made Man), your value to the clan essentially gives you a modicum of respect so you have the effects of that. If you do not have run faster, here is the effect of the rank quality for reference:
    Rank is the way most organizations or institutions determine leadership and responsibility among their staff or members. Although it’s usually associated with the military, in fact rank exists in all facets of life, including the business world and even policlubs and hobby groups. Rank provides a +1 to your social limits per level for those within your organization. In the case of military or law enforcement characters, the social limit modifier applies to members of the public over whom they have authority.
    If you prefer to be a Made Man, here is what it does, for reference:
    As a minor member of an organized crime syndicate, the character can occasionally call on its resources. At the time of purchase, select a crime syndicate as a free Group Contact (see Group or Organization Contact Options, p. 176). As the character is an actual member of the syndicate, Loyalty is increased to 3 instead of starting at 1. This status also allows him to use the syndicate as a reliable fence for stolen goods (they get thirty percent of the items’ value) or as a source for stolen and restricted goods (ten percent price reduction and a +1 dice pool modifier for the Availability Test). Everything comes with a price, though. The character is expected to participate in syndicate work, taking at least twenty hours of his time every week in a standard campaign.

    You also get a ritual knife. You know that it was once used to create the inugami that protects your family and that it is magical. Beyond that you have no idea what it does, if anything, other than the standard things a knife does.
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    Re: Satou (haunted spirit hunter)

    Post by winkingchef on Sat Jul 14, 2018 9:31 pm

    Hi!  Sorry I was going very quickly this morning because I wanted to get you something as quickly as I could and I mis-transcribed from Hero Lab and should have written an explanation.  I should indeed have 2 fewer rank 1 skills given the gear I took.  Sorry, I've fixed that.

    Here's how the build lines up:

    Priorities:
    A - Attributes (24)
    B - Magic (Magic 6 + a free rank 4 active skill)
    C - Skills (21)
    D - Human
    E - Resources

    Skills:
    Athletics : 7
    Close : 7
    Conjuring : 7
    Sneaking : 4 [this gets me to the 21 points + 4 for adept B]
    bought 4x Rank 1 skills for 8K

    Qualities
    Positive:
    - Mentor Spirit - Inugami (5)
    - Spirit Hunter (20)
    Negative:
    - Code of Honor, Assassin's Creed (15)
    - Consummate Professional (3)
    - Vendetta (Spirits) (7)


    Karma:
    8 : 4x rank 1 skills (Etiquette, Perception, Assensing and Sleight of Hand)
    12 : Martial arts (Jujitsu, clinch and throw)
    5 : gear (+10,000Y - Rank 4 Fake SINs are expensive!)

    Character Notes:
    (1) I think Satou will play well with the other adepts - he is fast and good at disabling and knocking enemies prone, but not a high damage character himself.  
    (2) I was hoping to use banishing and his spirit hunter power to strip enemy spirits of their powers so others may damage them (see question #2 below)

    Questions:
    (1) Is being so connected with Yakuza going to be a problem for the campaign?  I don't know the story so I will
    (2) I assume that summoning is limited to Beasts, but Banishing works for other spirits as well?  I'm interested in using it to proc my Spirit Warrior quality vs. spirits (which I imagine there might be a lot of) which is kind of his thing.  If this doesn't work, I could try to rebuild him as a mystic adept, though I personally frown upon those characters.


    Last edited by winkingchef on Sun Jul 15, 2018 12:22 am; edited 1 time in total
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    Re: Satou (haunted spirit hunter)

    Post by GameMaster on Sat Jul 14, 2018 9:43 pm

    (1) Is being so connected with Yakuza going to be a problem for the campaign? I don't know the story so I will
    It will provide both challenges and advantages. But strictly speaking, it should not be an insurmountable problem for the campaign

    (2) I assume that summoning is limited to Beasts, but Banishing works for other spirits as well? I'm interested in using it to proc my Spirit Warrior quality vs. spirits (which I imagine there might be a lot of) which is kind of his thing. If this doesn't work, I could try to rebuild him as a mystic adept, though I personally frown upon those characters.
    I will say yes you can use it to banish other things, but at a -2 to your dice pool. If you specialize in banishing, it will offset that against other spirits and provide a bonus on inugami specifically.

    fyi, for the fake SINs, you only need a good one when trying to do something big like rent a nice apartment, buy a car, or apply for a job that does thorough background checks. For most of your daily stuff like entering a club, buying booze, getting a train ticket, or having a quick chat with the cops (assuming you aren't being arrested at the time), a lower rating one is fine.
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    Re: Satou (haunted spirit hunter)

    Post by GameMaster on Sat Jul 14, 2018 9:48 pm

    Also, why are your conjuring, athletics and close combat at a 7?
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    Re: Satou (haunted spirit hunter)

    Post by winkingchef on Sat Jul 14, 2018 10:49 pm

    Totally cool with your ruling on Conjuring (thank you, I promise not to abuse it...spirits are nasty so every little bit helps).
    I will move my spec to Banishing as this is one of the things he does.

    Conjuring, Athletics and Close combat, I took 6 ranks + spec for each which I was counting as 7.


    I got back from my thing today and uploaded all my gear properly. Note I have 6,000Y from Priority E resources + 10,000 for 5 Karma = 16,000Y total
    Here's a list of the gear I bought:
    - R4 fake SIN : Hiro Tanaka (10,000Y)
    - Argentum Coat (3,600Y)
    - Parashield Dart Pistol with 10 rounds of Narcojet darts (1,100)
    - Shock Glove (550Y)
    - Ballistic Mask with Gas Mask inside (350Y)
    - Transys Arthur with Trodes (100+70 = 170Y)
    - 3x Gas Grenade with Pepper Punch (45x3 = 135Y)
    - Smoke Grenade (40Y)
    - Briefcase (w shoulder strap) (30Y - judgment call)
    - Flashlight (25Y)

    That's exactly 16,000 according to Hero Lab

    Later on, I will buy vision and hearing enhancements as well as an adept license.
    I will also save Karma to buy the two skills I had to drop (Con and prof for the dart pistol)
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    Re: Satou (haunted spirit hunter)

    Post by GameMaster on Sat Jul 14, 2018 11:09 pm

    Gotcha. okie doke. looks like the only thing you need to do now is roll up your starting money. You start with whatever you have left over up to 5,000 (which is apparently nothing) plus a random amount based on your lifestyle. With a luxury lifestyle, that means 6d6 x 1000.
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    Re: Satou (haunted spirit hunter)

    Post by winkingchef on Sat Jul 14, 2018 11:44 pm

    Cool, thanks. I assume my lifestyle also gives me swanky clothes (otherwise I'll be running around naked in an overcoat)

    I've added my backstory in the OP above to put everything in one place.

    Here goes my first attempt at rolling!

    winkingchef carried out 6 launched of one d6 (Image not informed.) :
    , , , , ,
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    Re: Satou (haunted spirit hunter)

    Post by winkingchef on Sat Jul 14, 2018 11:55 pm

    Also, I'm busily reading the campaign so far and I'm excited to join!
    Will you write me in or should I just jump in with a prompt?
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    Re: Satou (haunted spirit hunter)

    Post by chougou on Sun Jul 15, 2018 12:04 am

    Welcome aboard. Smile
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    Re: Satou (haunted spirit hunter)

    Post by winkingchef on Sun Jul 15, 2018 12:14 am

    chougou wrote:Welcome aboard. Smile

    Thanks! Looking forward to it!
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    Re: Satou (haunted spirit hunter)

    Post by GameMaster on Sun Jul 15, 2018 12:45 am

    Yeah, your lifestyle would assume you have fancy clothes. Probably a fancy car even if you wanted one. If not a car, some form of transportation anyway. Chauffeured Yakuza rides, if you like. Funny that you have more money now than you had in chargen Razz
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    Re: Satou (haunted spirit hunter)

    Post by GameMaster on Sun Jul 15, 2018 12:46 am

    winkingchef wrote:Also, I'm busily reading the campaign so far and I'm excited to join!  
    Will you write me in or should I just jump in with a prompt?

    Let me get everyone on their splits and I'll tell you how you come along once I figure out where everyone is going.
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    Re: Satou (haunted spirit hunter)

    Post by winkingchef on Sun Jul 15, 2018 10:40 am

    GameMaster wrote:
    winkingchef wrote:Also, I'm busily reading the campaign so far and I'm excited to join!  
    Will you write me in or should I just jump in with a prompt?

    Let me get everyone on their splits and I'll tell you how you come along once I figure out where everyone is going.

    Thanks.
    A couple questions in the meantime:

    (1) Can I spend my "allowance" while I wait?
    (2) For contacts, is it the standard SR limit of 7 points at gen? (i.e. if I want to take Masahiro Yamaguchi, it would be 1/6)
    (3) I'm planning on taking "Made Man" which should get me the Yamaguchi Yakuza as a contact right? (and the "source for stolen or restricted goods" portion of it which should let me roll connection*2+loyalty+1 for gear)  The Quality says Loyalty is 3, but what should I assume as the connection rating? (I'm fine if this is a sub-boss with lower connection than would be implied by one of the top 2 gangs in a city of this immense size)
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    Re: Satou (haunted spirit hunter)

    Post by GameMaster on Sun Jul 15, 2018 11:55 am

    1) yes, but purchasing things in game is different than purchasing them in chargen. Depends on what you plan on getting as some things take wait times. I don't expect you to be getting any, but cyberware requires surgery that you have to recover from. Other items may not be in stock, etc. Let me know what you have in mind and we'll see if it is possible to get in the time between now and when I plan for you to meet the others.

    2) The limit for contacts is how much of your charisma/karma points you want to spend on them. loyalty and connection both cap at 6 in chargen unless you take friends in high places. So you could potentially have a 6/6 if you want to invest that much into a single contact.

    3) We will say that the connection you get for the Made Man is equal to double your current rank. The more valuable you are to them, the more access to resources you get. So since you have rank 1 now, their current connection is 2. Do some valuable work for them and you can eventually get promoted
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    Re: Satou (haunted spirit hunter)

    Post by winkingchef on Sun Jul 15, 2018 1:04 pm

    GameMaster wrote:1) yes, but purchasing things in game is different than purchasing them in chargen. Depends on what you plan on getting as some things take wait times. I don't expect you to be getting any, but cyberware requires surgery that you have to recover from. Other items may not be in stock, etc. Let me know what you have in mind and we'll see if it is possible to get in the time between now and when I plan for you to meet the others.

    Yes, for sure.  I'm primarily interested in a few relatively straightforward things that I just couldn't find enough in gen to get.
    Defer to your judgment, but here's a list of unrestricted items that seems like a Yakuza gumi should have relatively straightforward access to (cost; availability)
    - Berwick Suit (2,600Y; 9) with concealable holster (150Y; 2), Nonconductivity 5 (1,250Y; 6) - will stack under coat
    - R3 Contacts (600Y; 6) w. flare comp (250Y; +1), thermographic (500Y; +6) and image link (25Y; +0)
    - R4 Glasses (400Y; -) w. R4 Vision Enhancement (2,000Y; +8 )
    - R3 Ear Buds (150Y; -) w. R2 Audio Enhancement (1,000Y; +4) and R1 Select Sound Filter (250Y; +3)
    - Micro-transceiver (100Y; 2)
    - Optical Binoculars (w mag) (50Y; -)
    (that's a little over 9,000Y)

    Ideally, I'd go back and drop my spend at gen by 8,000Y to get 4K back to spend on the two level 1 skills I had to drop (Con or the dart pistol), but totally get it if that's done and dusted by now.

    GameMaster wrote:2) The limit for contacts is how much of your charisma/karma points you want to spend on them. loyalty and connection both cap at 6 in chargen unless you take friends in high places. So you could potentially have a 6/6 if you want to invest that much into a single contact.

    OK thanks.  I am thinking the Yamaguchi-gumi will serve as my fixer, so I want to get an adept trainer who will train Yakuza (so Sanjii is out).  Would Shen Kenshin (the Mahjong parlor owner) be the right choice? (Masahiro seems a bit far-fetched for me to know...at least for now).

    GameMaster wrote:3) We will say that the connection you get for the Made Man is equal to double your current rank. The more valuable you are to them, the more access to resources you get. So since you have rank 1 now, their current connection is 2. Do some valuable work for them and you can eventually get promoted

    Sounds completely reasonable.
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    Re: Satou (haunted spirit hunter)

    Post by GameMaster on Sun Jul 15, 2018 2:28 pm

    Gear

    The binoculars and micro-transceiver are no problem, you can pick those up at the local mall.

    The way availability works is you make an opposed Negotiation + Charisma[Social] check vs the availability (or your contact does if you try to purchase through a contact). The time it takes is based on the total cost. More expensive stuff takes longer. A tie on your check means you find it, but it takes double the time listed. Otherwise you divide the time by the number of net hits you made. If you fail, you have to wait double the time on the chart before you can try and find it again because it just isn't available to be bought.

    Unrestricted just means you can get it through legal channels, but doesn't affect how readily available it is. A high availability is something that is either made to order and thus takes time to acquire, rare to find, or highly sought after, kind of like trying to get tickets to a popular artist the day of the concert, or getting whatever hot Christmas toy everyone wants during the Christmas season. Restricted availability requires a license if you are getting it legally (though black market channels are less picky about that) while forbidden requires you to use black market channels to get it. Some restricted/forbidden things are actually not all that hard to get a hold of, you just need to know where to look.

    Here is the chart for reference:


    You can make checks if you like, but you don't have any negotiation, so it will just be straight charisma. In the case of these things with all sorts of mods on them, take the total price and total availability for the check (so for example the suit will have a 17 availability, if you want all of that at once, though you can get the base suit once and then have it modded later to bring down the availability). You can make the checks here if you want to try shopping on your own, or I can make them for you if you want to use a contact. Anything that has a wait time more than 6 hours, you will have to wait until it is delivered to you.

    Contacts

    Shen isn't much of a trainer, though it would be a good place to practice against local ruffians for some cash if you have some down time (which is as good a way as any to get better). You probably aren't best buds with Masahiro, but you could be training in his dojo. There are lots of adepts there and you could easily have a lower ranked one as your trainer (feel free to come up with some info about said person).
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    Re: Satou (haunted spirit hunter)

    Post by winkingchef on Sun Jul 15, 2018 2:45 pm

    Ah so standard SR rules, no problem.

    Given my gumi gives 10% off, I will start with them for rolling.  
    What are your rules for that?  
    Runnerhub uses Connection*2 + Loyalty, which for the Yamaguchi-gumi would be 7 dice (+1 for Made Man = 8 ).

    I assume anything custom-fit doesn't get the discount (e.g. the Berwick suit)
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    Re: Satou (haunted spirit hunter)

    Post by GameMaster on Sun Jul 15, 2018 3:48 pm

    Contacts have their own negotiation skill and charisma which they use (I'll roll it over here for you). Connection is used to increase their social limit for the check. Loyalty affects the finder's fee they ask for (if any).

    Your yakuza contact only works on restricted gear. They are a black market contact, so they just don't deal in normal legal goods. You can ask them pretty please to try and find stuff for you, but it wouldn't apply the discount or +1 dice modifier (since it isn't in their wheelhouse), though given that they probably have better negotiation than you, it may be worth getting them to try anyway. They might grumble a bit since it's like going to a bookstore and asking for cheese, but they are competent enough to do it if you really want them to.

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    Re: Satou (haunted spirit hunter)

    Post by winkingchef on Sun Jul 15, 2018 5:05 pm

    As a relatively low-ranking member, Satou would not risk rudeness by requesting favors of colleagues or superiors in the gumi.  
     
    Therefore, he will roll his own.  With your permission, I'd like to pre-edge the rolls for the Berwick Suit and the contacts as Satou goes in person to the shops/dealers (instead of caling) to lean a bit harder on the seller.

    Update: looks like I can't post the rolls here, so I've emailed them to you
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    Re: Satou (haunted spirit hunter)

    Post by winkingchef on Sun Jul 15, 2018 5:44 pm

    I noticed there's no one else in the party good at sneaking so I did some last minute tweaks before sallying forth:

    BEFORE:
    Athletics : 6+spec
    Close : 6+spec
    Conjuring : 6+spec
    Sneaking : 4
    [this gets me to the 21 points + 4 for adept B]
    bought 4x rank 1 skills with karma (Etiquette, Perception, Assensing and Sleight of Hand)

    AFTER:
    Athletics : 6
    Close : 6+spec
    Conjuring : 6
    Sneaking : 6
    [this gets me to the 21 points + 4 for adept B]
    bought 4x rank 1 skills with karma (Etiquette, Perception, Assensing and Sleight of Hand)


    Last edited by winkingchef on Sun Jul 15, 2018 7:25 pm; edited 1 time in total
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    Re: Satou (haunted spirit hunter)

    Post by GameMaster on Sun Jul 15, 2018 6:06 pm

    okay, I am looking at the rolls. I haven't rolled the opposing roll yet, but assuming you passed, you would get the suit, then you need to have it retrofitted with the other stuff since you rolled them separately, it will take about 5 days for it all, divided by however many net successes you end up having after I do the availability roll. Just checking if you are okay with that or were you trying to use edge to get your suit right away for now? Cuz to do that you would need to roll them all together instead of individually. If you are fine waiting, we can keep the rolls as is though.

    Also, just making sure you know, if you wear the coat and the helmet on top of your suit, it will slow you down a little. Since that is a +6 bonus and you have 3 strength, your agility and reaction would go down by 1 each (1 for every 2 points of armor past your strength score). If you already know the encumbrance rules and don't care about the penalty, feel free to ignore me Smile
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    Re: Satou (haunted spirit hunter)

    Post by GameMaster on Sun Jul 15, 2018 6:07 pm

    Never hurts to have someone a little extra sneaky
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    Re: Satou (haunted spirit hunter)

    Post by winkingchef on Sun Jul 15, 2018 7:24 pm

    GameMaster wrote:okay, I am looking at the rolls. I haven't rolled the opposing roll yet, but assuming you passed, you would get the suit, then you need to have it retrofitted with the other stuff since you rolled them separately, it will take about 5 days for it all, divided by however many net successes you end up having after I do the availability roll. Just checking if you are okay with that or were you trying to use edge to get your suit right away for now? Cuz to do that you would need to roll them all together instead of individually. If you are fine waiting, we can keep the rolls as is though.

    Also, just making sure you know, if you wear the coat and the helmet on top of your suit, it will slow you down a little. Since that is a +6 bonus and you have 3 strength, your agility and reaction would go down by 1 each (1 for every 2 points of armor past your strength score). If you already know the encumbrance rules and don't care about the penalty, feel free to ignore me Smile

    Yes, just wanted to get the rolls started before he left town (e.g. for the farm)

    Yes, well aware on encumbrance rules, but with a game as complex as Shadowrun, I never get upset with reminders. It's still better armor-wise this way and I can buy another gas mask, or shrug off the overcoat temporarily if I really need to be anonymous.
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    Re: Satou (haunted spirit hunter)

    Post by GameMaster on Sun Jul 15, 2018 8:40 pm

    alright. Forgive me if I over explain things. we have a mix of experience levels here and so I just go with the assumption that everyone knows nothing rather than assume they know something and confuse them later. Alright, time to roll and get our expected waiting times:

    suit: 5-6 days, but something goes wrong with the order and you end up with a suit that has insulation against cold instead of insulation against electricity. They offer to fix it free of charge (which will take a day or two) or make you a second suit at a 25% discount (which will take about a week). Or, if you don't care, you can just keep it as is.
    contacts: 2 days
    Glasses: sold out, try again in a couple days
    Ear Buds: deliver in 4 days.

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    Re: Satou (haunted spirit hunter)

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